Correct two mistakes in [0] which accidentally assigned
flags to the previously declared parameter as well as assigning an
argument to `prop`, then setting the flags on `parm`.
While it seems that "active_property" only became optional by accident
leave this as-is to avoid breaking scripts.
[0]: 113997a03c
Ref #134379.
Conversion was only possible if the active object was editable &
selected, this complicated overriding the operator from Python
since it wasn't enough to override the selection & active-object.
Now it's possible to use bpy.ops.object.convert() from Python
overriding the selected_editable_objects only.
For users the difference isn't so significant:
- Having an active object is no longer required.
- It's possible there are no objects to operate on,
as previously the active object was used to check at least one
object could be converted, although this check wasn't fool-proof
as it didn't check the objects data-type.
Resolves#100664.
Ref !134728.
This commit adds the `filter_region_clip_factors` call to each of the
brush types in vertex and weight paint modes to ensure that the region
clip state is accurately handled.
Pull Request: https://projects.blender.org/blender/blender/pulls/134717
Keeping these as linked datablocks to the brush does not match the idea
that assets should generally be appended, and leads to some confusing
situations with linked materials on objects. Now use either a local
material with matching weak library reference or make a local copy if
it does not exist yet.
This also add weak library references to the materials in the 2D Animation
template, so they will be reused.
A problem is that weak library references include a full path to assets
blend files, including the Blender version for the essentials assets files.
This means weak library references do not work across platforms and
Blender versions.
Another known limitation is that if the (linked) Brush Asset material is
edited, and there is already a local copy of it, this local copy will
remain unchanged and will be used by future strokes as well.
Ref #131186
Pull Request: https://projects.blender.org/blender/blender/pulls/134226
If a sequencer text strip is using a custom font (not the default one)
then don't use the fallback font. This adds a new font flag to disable
the use of fallback.
Pull Request: https://projects.blender.org/blender/blender/pulls/133510
Caused by case sensitive string comparison between RNA enum
name and pre-defined array with extensions.
The array with extensions was also missing ".aac" string.
Pull Request: https://projects.blender.org/blender/blender/pulls/134761
There is a bug in Embree that makes BVH updates crash. Disabling multithreaded
BVH updates after the initial BVH build appears to work around it, at the cost
of some performance.
This will not affect performance of the initial BVH build, transforming objects
or editing a single mesh. It will only affect performance when multiple smaller
meshes are edited together, as those can no longer have their BVH updated in
parallel or benefit from parallellization over many primitives.
Pull Request: https://projects.blender.org/blender/blender/pulls/134747
Remove an overly-careful check on an enum value being greater than zero.
The check was added back in the day when this value was declared as
`int` and thus could easily be assigned anything.
The check for the upper limit was kept, and augmented with a
`BLI_assert()` so that failures here will actually go noticed and can
get fixed.
No actually functional changes. The data being checked is purely
runtime, and is assumed to be generated correctly already.
Pull Request: https://projects.blender.org/blender/blender/pulls/134736
Expose the convenience function `blender::animrig::action_fcurve_ensure()`
to RNA as `Action.fcurve_ensure_for_datablock(...)`.
The function requires that the Action is already assigned to the
data-block. It then takes care of slot assignment / creation, as well as
the creation of a layer and a keyframe strip.
This function call:
```python
fcurve = action.fcurve_ensure_for_datablock(ob_cube, "location", index=2)
```
effectively performs this logic:
```python
# Ensure the slot exists and is assigned:
slot = ob_cube.animation_data.slot
if not slot:
slot = find_slot_for_keying(action)
if not slot:
slot = action.slots.new(ob_cube.name)
ob_cube.animation_data.slot = slot
# Ensure a layer exists:
if action.layers:
layer = action.layers[0]
else:
layer = action.layers.new("Layer")
# Ensure a keyframe strip exists:
if layer.strips:
strip = layer.strips[0]
else:
strip = layer.strips.new('KEYFRAME')
# Ensure the channelbag exists:
channelbag = strip.channelbag(slot, ensure=True)
# Ensure the F-Curve exists:
fcurve = channelbag.fcurves.find("location", index=1)
if not fcurve:
fcurve = channelbag.fcurves.new("location", index=1)
```
Here `find_slot_for_keying()` represents the logic that's also used when
creating keys via the user interface or the `bpy_struct.keyframe_insert()`
function.
Pull Request: https://projects.blender.org/blender/blender/pulls/134686
Update the Action RNA descriptions, to clarify which parts of the API are
considered legacy. These will only act on the action's first slot, in an
attempt to be backward-compatible with the pre-4.4 (non-slotted) actions.
No actual functional changes, just a change in the descriptions.
Pull Request: https://projects.blender.org/blender/blender/pulls/134683
New version of b22670d927 (which was reverted with 9d33dd88d5).
I rather keep `uiHandleButtonData` private to the handling code. It
does the allocation as part of its implementation details, so it should
also handle freeing.
This reverts commit afec64739a.
The commit introduces a regression where opening the Asset Browser opens
the File Browser instead, same for other editor sub-types, see
blender/blender#134630.
blender/blender!134642 proposes a different solution and reverts this,
which I prefer too. Better to the revert separately from trying a
different fix for the initial bug, makes reviewing easier too.
This main thread check was introduced in 4536a4c610. At the time OpenGL
only ever worked in the main thread, but that limitation was lifted in
Blender 2.80.
With this operator being converted to use the jobs system, it now needs
to work in non-main threads. Note that this code does not run in parallel
with main thread drawing anyway, because of WM_job_main_thread_lock_acquire
and draw manager locks. What changed is that we can now activate OpenGL
contexts on other threads.
Pull Request: https://projects.blender.org/blender/blender/pulls/134696
The original report stumbled upon this issue with a more tricky
configuration when light linking is combined with light tress.
However, the actual contributing factor was a mesh with emission
shader which is not assigned to any triangles. This triggered a
bug in the BoundBox::transformed() which converted non-valid bounds
to bounds by performing per-corner growing.
Additionally fix incorrect handling of shared nodes which only
worked for leaf nodes. This was due to the fact how the measure
was accumulated: it is possible that add() is called with an empty
measure.
Pull Request: https://projects.blender.org/blender/blender/pulls/134699
Caused by 1bde901bf2
`UI_BTYPE_CURVEPROFILE` button has undo flag set. see button-layout in:
`edbm_bevel_ui() -> uiTemplateCurveProfile()`.
This forces an undo push with the help of `ui_apply_but_undo/ui_apply_but_funcs_after`.
To handle the situation, skip undo push for buttons in hud region.
Pull Request: https://projects.blender.org/blender/blender/pulls/134552
The issue was that with the move to Grease Pencil v3,
annotations and normal GP use different IDs and support to show annotations
wasn't added back in.
This makes it so annotation keys are shown if "Only Show Selected" is disabled,
which works in the Dope Sheet and in the timeline.
In order to not show annotations of the scene twice, the scene-specific code is removed.
The annotations are now shown in a more generic way.
Pull Request: https://projects.blender.org/blender/blender/pulls/134565
Node region is not tagged to redraw when animation slot is changed.
`action_slot` RNA prop has `NC_ANIMATION`notifier set, use the same in
`node_region_listener` to tag region redraw.
Pull Request: https://projects.blender.org/blender/blender/pulls/134435
This reverts 06a2617107.
Commit has introduced few errors from user perspective (#134277) and
python side (#134380). Best to revert it now then handle the bug fixes later.
The error in #134380 was due to `context.layer_collection` and
`active_layer_collection` returning excluded collection.
Pull Request: https://projects.blender.org/blender/blender/pulls/134546
Nothing but improvements to comments in this area of code to better
explain the complexity of Emum list row and column calculation. These
things change wrapping and column count to suit available space and
needs better explanation.
Pull Request: https://projects.blender.org/blender/blender/pulls/134719
For non-categorized lists, rather than always trying to find optimal
rows and columns, revert to prior behavior and only reflow if needed,
when the calculated rows are greater than maximum rows. This is less
disruptive, has less changes at small sizes where this doesn't matter.
Yet still does the job when things get too large to fit, or the list
is very long.
Pull Request: https://projects.blender.org/blender/blender/pulls/134713
When needing a friendly title and icon for windows and screen areas we
use SpaceType callbacks. For Node editors this could crash for custom
node trees that are unregistered. node_tree_type_find returns nullptr
since this custom tree type is not in the map. In this case just return
translated "Node Editor".
Pull Request: https://projects.blender.org/blender/blender/pulls/134692
This PR changes the default user preferences so that the Translation
Options are enabled. Otherwise with fresh install changing language
only translates tooltips.
Pull Request: https://projects.blender.org/blender/blender/pulls/134649
The compositor leaks memory in certain setups where a transformed result
is linked to two inputs in the same pixel node. This happens due to an
overestimation in the computation of reference counts of those results.
Since pixel operations might share the same input for multiple links in
the node tree, the reference count should be corrected to take that
sharing into account.
This sharing was previously accounted for as part of releasing inputs in
the pixel operation, but input processors didn't take that into account,
so the realize on domain input processor would leak memory. So to fix
this, we correct the reference count at the evaluator level instead,
such that input processors can safely operate on the correct reference
count.
Pull Request: https://projects.blender.org/blender/blender/pulls/134666
Fixed use of lists using multiple arguments - `list` only
support a single argument.
Noticed working with fake-bpy-module - providing multiple
arguments to `list` resulted in typing error (e.g. "Too many type
arguments provided for "list"; expected 1 but received 2").
Pull Request: https://projects.blender.org/blender/blender/pulls/134663
The main issue was that the code was using
`foreach_editable_drawing_with_automask` which shouldn't have been
the case since there is no "masking" to be done when pasting strokes.
Additionally the code was computing the view position of every
pasted point and then computing the offset to move the points to the
mouse position.
Instead, we compute the center of the 3d bounds of the pasted strokes
and then project only the center to the view. From there we can offset
all the points to move them under the mouse cursor.
It's a bit weird to do this projection of the center to the view and
I believe we mainly do it to reuse the `DeltaProjectionFunc`.
There are cases where the projection of the center to the view will fail
which can lead to unexpected behavior on the user end. For now we
just leave the pasted strokes where they were copied from, which
isn't ideal. But this can be improved later.
Pull Request: https://projects.blender.org/blender/blender/pulls/134589
The vulkan backend was implemented with async in mind, however the one place
where Blender uses for async was implemented blocking. This PR splits the
readback into flushing the command and waiting for readback.
**Performance**
Improvement of animation playback performance of shader balls.blend is around 10%.
Shader balls.blend frame: 1-100, 10 x animation playback
| Branch | Total time | Average time |
| -------------------- | ---------- | ------------ |
| blender-v4.4-release | 26851 ms | 2685 ms |
| This PR | 23675 ms | 2367 ms |
Pull Request: https://projects.blender.org/blender/blender/pulls/134227
This patch modifies the logic behind handling NDOF device events on
macOS so that it can benefit from the `Blender` profile available in
3DConnexion driver v10.8.7 and later.
A new device command was introduced: `kConnexionCmdAppEvent`, which is
sent by the driver upong getting an apprioriate NDOF device button
input. This allow the driver to consumes all NDOF device input and then
send appropriate app events based on its configuration instead of
forwarding raw data to the application directly.
When using 3DConnexion driver versions prior to v10.8.7, the behavior
is unchanged. This approach allows for supporting all of the SpaceMouse
Enterprise buttons, long presses included (solving issue #119206 on macOS)
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/126694
The warning to check if two numbers are nearly equal when comparing
floats didn't take negative numbers into account, causing -1.0 & 0.0
for e.g. to be considered not equal but close.
This also resolves a divide by zero.