Commit Graph

4111 Commits

Author SHA1 Message Date
Nika Kutsniashvili
f145e1f7e2 Anim: Time jump operator
Adds a new operator that jumps time by a given number of frames or seconds, forward or backward.
Surprisingly, it was lacking in Blender, and prompted many users (including me) to create extensions.

This PR adds two properties: `time_jump_unit` for choosing whether to jump by frames or seconds
and `time_jump_delta` property that defines by how many frames or seconds the operator should jump,
as well as an actual operator that changes the current frame (`screen.time_jump`).

`time_jump_delta` is a float that gives users the ability to jump by half a second, for example, or by subframes.
Default is set to 1 second, which translates to as many frames jump as frame rate / frame base.
The operator is intentionally not bound by frame range, and can go in negative frames as well.
This is very important because it's extremely common to set frame range to the current workload,
but wish to see animation beyond that.

Operators are added in the new footer for animation editors alongside with pop-up menu where
properties can be changed.

Shortcuts are also added: Ctrl+Left/Right Arrow, which was surprisingly free in Blender.
Now timeline controls are:
- **Right Arrow**: Next Frame
- **Ctrl + Right Arrow**: Jump Forward (by default also Next Second)
- **Shift + Right Arrow**: Jump to End

Pull Request: https://projects.blender.org/blender/blender/pulls/140677
2025-10-07 13:43:20 +02:00
Pablo Vazquez
14cf38a49e UI: Remove Tutorials from Help menu
As mentioned in !146730, blender.org does not provide a list of
tutorials anymore, instead, the "Support" section has links to user
communities, enterprise support, and mentions tutorials as part of
a community activity.

Also add "Get Involved", which is a hub for inviting contributors in
all areas.

Pull Request: https://projects.blender.org/blender/blender/pulls/147414
2025-10-07 13:10:39 +02:00
quackarooni
1a6d932fbd Fix: Nodes: Inaccurate placement of framed nodes in swap operators
The swap operators use `Node.location` for location calculations. This expresses
a node's location relative to their parent frames.

This can lead to inaccurate location calculations if nodes have different parent
frames. This was partly addressed by using the custom `temporary_unframe`
context manager. However, that method is sensitive to the order of steps
executed by the operator, making it easy to accidentally let a few location bugs
go through.

This patch fixes the issue by using `Node.location_absolute` which gives the
node's absolute location. This also gets rid of the need for
`temporary_unframe`, and makes the location calculations more straightforward.

Pull Request: https://projects.blender.org/blender/blender/pulls/147424
2025-10-07 12:33:30 +02:00
Philipp Oeser
8d4f883d27 Fix #147476: errors/crashes calling node menus outside the Node Editor
Calling node menus in the context of a different editor can lead to
errors in many places (e.g. checking on space_data tree_type/
node_tree_sub_type), so to resolve, add a very general poll function to
the NodeMenu class.

Pull Request: https://projects.blender.org/blender/blender/pulls/147512
2025-10-07 11:47:47 +02:00
Sybren A. Stüvel
d989117f09 Fix: correct RNA property access in Rigify
Ensure that Rigify correctly handles RNA properties as RNA properties.
Before, it mixed dictionary-style and attribute-style access, but
since 7276b2009a that is no longer
possible.

This means that the (un)registration of the RNA properties needs to
happen in two places: the add-on itself, and the code it generates in
the rig. To be able to inject the code into a blend file, Rigify needs
to access it as string. This commit introduces a new way of dealing
with this: it just has normal code, and uses Python's
[`inspect.getsource()`][getsource] to get that code as string for
injection into the rig file.

[getsource]: https://docs.python.org/3/library/inspect.html#inspect.getsource

The biggest chunk of code in this commit deals with the 'Copy
Parameters', 'Copy Type & Parameters', and 'Mirror Type & Parameters'
operators. Since it's no longer possible to access RNA properties as
dict-like custom properties, new code was written to recursively copy
`bpy.types.PropertyGroup` instances. Eventually this may end up in
Blender itself, but that would mean writing more thorough checks and
making sure it works in many cases. And it might be easier to
implement this on the C++ side, where it should just be a matter of
exposing one `IDP_CopyPropertyContent()` call to the Python API.
That's all for another Blender release, though -- for now this'll have
to do to fix up Rigify for 5.0.

Fixes: #146675
Pull Request: https://projects.blender.org/blender/blender/pulls/147199
2025-10-07 11:37:12 +02:00
Campbell Barton
62d72bd0b5 UV: initial implementation of UV sync select
Support sync selection in the UV editor, with face-corner selection,
so it's possible to select individual UV vertices/edges in the UV editor
without UV's attached to the same underlying edge also becoming selected.

There is limited support for maintaining the UV selection when selecting
from the 3D viewport, common operations such as picking &
box/circle/lasso select support this, however other selection operations
such as "Select Random" or "Select Similar" will clear this data,
causing all UV's connected to selected mesh elements to become selected.
We may add support for additional operators as needed.

Details:

- UV Sync Selection is now enabled by default.
- In edit-mode the UV selection is stored in BMLoop/BMFace which are
  written to custom-data layers when converted to a Mesh.
- To avoid unnecessary overhead - this data is created on demand.
  Operators may clear this data - selecting all or none do so,
  as there is no reason to store this data for a uniform selection.
- The Python API includes functions to synchronize the selection to/from
  UV's as well as flushing based on the mode.
- Python scripts that manipulate the selection will either need to clear
  this synchronized state or maintain it.

See:
- Design task: #78393.
- Implementation task: #131642.

Ref !138197
2025-10-07 01:41:16 +00:00
Sean Kim
88b5319596 Refactor: Split out pressure curve display from main property function
Adds a new `prop_custom_pressure` helper method to `UnifiedPaintPanel`
specifically for drawing brush properties that have custom,
collapsible paint curves and migrates existing usages.

Pull Request: https://projects.blender.org/blender/blender/pulls/147161
2025-10-07 03:10:44 +02:00
Campbell Barton
8663f704a2 Cleanup: remove use of f-strings in core scripts 2025-10-07 10:19:46 +11:00
Campbell Barton
cc1a3f19b4 Cleanup: resolve various pylint warnings from recent changes 2025-10-07 10:19:46 +11:00
Campbell Barton
77f5119f77 Cleanup: import modules lazily 2025-10-07 10:19:46 +11:00
Campbell Barton
01806a62e3 Cleanup: spelling (make check_spelling_*) 2025-10-07 10:19:46 +11:00
Harley Acheson
5953ff318c UI: Add Preference for Menu Close on Leave
This PR changes the current behavior that closes menus that are open
when your mouse is moved out of its "safe" area (a bit wider than its
visible bounds). With this PR applied menus stay open unless you click
elsewhere, hover a neighboring menu, press escape, or select an item.
Although this PR turns off menu mouse leave, it also adds a preference
that can be used to turn it back on.

Pull Request: https://projects.blender.org/blender/blender/pulls/145523
2025-10-06 20:19:12 +02:00
W_Cloud
247c19f6cf Fix #147355: Nodes: Inconsistent vector add menu
- Add the missing `Vector Math` node to the Compositor add menu.
- Adjust the position of the `Separate XYZ` node in Geometry Nodes.
- Adjust the position of the `Vector Math` node in Shader Nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/147435
2025-10-06 19:09:01 +02:00
Brady Johnston
438b8c303e Geometry Nodes: SDF Grid filtering nodes
This PR gives access to OpenVDB's level set filtering operations
through individual **SDF Grid** nodes.

- **Mean Curvature**: Smoothens high curvature areas more than flatter
  ones.
- **Laplacian**: Approximates mean curvature flow for true SDFs at lower
  computational cost.
- **Median**: Reduces noise while preserving sharp features.
- **Mean**: Fast separable averaging filter for general-purpose
  smoothing with linear computational complexity.
- **Offset**: Uniform dilation/erosion operation that shifts the SDF
  surface by a world-space distance.
- **Fillet**: Rounds off concave internal corners by operating only on
  regions with negative principal curvature.

Pull Request: https://projects.blender.org/blender/blender/pulls/147224
2025-10-06 17:54:25 +02:00
Habib Gahbiche
4c0408bbe6 Compositor: Make asset shelf visible by default
Now that we have assets bundled with Blender, the asset shelf can be
visible by default.

See also: #138983

Pull Request: https://projects.blender.org/blender/blender/pulls/147453
2025-10-06 16:00:00 +02:00
Nika Kutsniashvili
ca7af76bc9 UI: Cosmetic changes to "Global Transform" sidebar panel
Cosmetic changes to "Global Transform" panel in 3D Viewport sidebar, to make it
more aligned with rest of the Blender UI.

Note that this isn't a comprehensive update, there are still many things to change
according to our discussions in #137280. This PR only includes small,
non-controversial changes so that we can land improvements in 5.0.
Bigger changes will follow in the next version(s).

List of changes:
- Close all subpanels by default.
- Move "Fix to Camera" subpanel to the bottom, so that it's not between related
"Mirror" and "Relative" subpanels.
- Follow Blender's GUI guidelines:
	- Use `property_split`.
	- Align related properties.
- Remove redundant label from "Relative" subpanel. The title of the subpanel
already communicates the purpose.
- Rename "Mirror Options" subpanel title to just "Mirror". It's obvious that the
panel will contain options.

Pull Request: https://projects.blender.org/blender/blender/pulls/147436
2025-10-06 14:46:29 +02:00
Pratik Borhade
a7cca80c36 Fix #147412: Opening "Randomize Color" sub-panel makes "Modes" disappear
Mistake in 56d52a7070 (wrong parameter name).

Pull Request: https://projects.blender.org/blender/blender/pulls/147423
2025-10-06 11:53:57 +02:00
Casey Bianco-Davis
559f9b29cd UI: Theme: Update Curves Handle Type colors
This PR Updates the default colors of the Curve Handle types,
to increase readability and contrast.
Each color more different from each other to not be confusing.

Logic for the new colors:
* Purple/Dark blue is used for the `Vector` type to match the header
  and sockets of Vector nodes.
* Red is used for `Auto` to show that they're locked and can't be
  changed without converting the type.
* Pink/Salmon color is used for `Auto-Clamped`  to be similar to `Auto`
   while still being distinct.
* The remaining colors are chosen to be visually distinct from the
  other colors.

This also fixes a problem caused by 1067112c11 (#145360) where
Free handle were left fully black. These black handles are extremely
hard to use with Grease Pencil objects, because Grease Pencil strokes
often are black. Because the `Free` handle selected color is also black,
handles do not show if they are selected.

Co-authored-by: Nika Kutsniashvili <nickberckley@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/147335
2025-10-06 11:42:49 +02:00
Pablo Vazquez
65d5b94740 UI: Slightly widen some popovers
Increase width in some popovers where labels would get trimmed.

This was even worst for other languages, but at least now labels don't
get ellipsis by default (English at 1.0 UI scale).
2025-10-05 23:36:04 +02:00
Pablo Vazquez
a7923de9e3 UI: Add missing icons for Undo/Redo in Edit menu
These are pretty universal and could be used as icon-only buttons,
so it's good to use them to create a visual connection.
2025-10-05 23:06:33 +02:00
Julien Duroure
ad131310e3 Fix - Restore deleting default shader nodes, after recent Blender changes 2025-10-04 23:38:10 +02:00
quackarooni
268d8dd94b Nodes: Add icon and separate "New Group" operators
The current placement of the operators make it easy for them to blend in with
other group nodes in that menu.

This patch adds an icon to better indicate the nature of these operators, and
have separators between it and other entries of the menu.

Pull Request: https://projects.blender.org/blender/blender/pulls/147330
2025-10-04 11:55:54 +02:00
quackarooni
f7c37b05e4 Fix: Node Wrangler: "Add Reroutes" operator creates new sockets for certain nodes
The "Add Reroutes" operator does not ignore virtual sockets when creating reroutes.

This has the unintended side effect of creating new sockets when attempting to link with said sockets.
This patch adds a check that explicitly skips over them.

Pull Request: https://projects.blender.org/blender/blender/pulls/147306
2025-10-03 20:30:29 +02:00
Nika Kutsniashvili
b4a8e8c5f8 Anim: Move "Copy Global Transform" extension to internal scripts
Move the Copy Global Transform core add-on into Blender's code.

- The entire extension was one Python file. This PR basically splits
  it into two, one for operators (in `bl_operators`) and the other for
  UI panels. Those panels are registered in the 3D viewport's sidebar,
  which were registered in `space_view3d`, but I made the decision
  here to create a new file `space_view3d_sidebar`, because the main
  file is getting too large and difficult to navigate. This PR puts
  the global transform panel in this file. After this is merged, I
  will do refactors to move the rest of the sidebar panels here as
  well.

- `AutoKeying` class was moved into `bpy_extras/anim_utils.py` so that
  it's reusable and also accessible from API, since it's generally
  very useful. There were discussions about putting this somewhere,
  but for now, I chose against it because creating a new file would
  also mean PR would have to affect documentation generation, and
  would complicate things. If we want to, we can probably create a new
  module in the future.

- Little tweaks to labels and descriptions. Now that they exist
  outside of the add-on context, and exist without the user explicitly
  enabling them, they need to be more descriptive and tell users what
  they actually do. They also need to conform to Blender's GUI
  guidelines. Also tried organizing files a little by grouping
  objects.

- Add-on properties (which included word `addon` in the name) have
  been registered in C++, on `scene.tool_settings` with `anim_`
  prefix.

Pull Request: https://projects.blender.org/blender/blender/pulls/145414
2025-10-03 17:42:04 +02:00
Richard Antalik
f385327442 VSE: Move Strip properties to Properties editor
Goal of this PR is mainly to improve flexibility and of VSE layout and
screen space efficiency.

Previously, strip properties were displayed in timeline sidebar. This
was limiting, because if you want to display as much properties as
possible, the timeline area had to be taller, but this was at the
expense of space available for preview. However there is plenty of
space in properties editor, which is mostly unused in VSE. Therefore
strip properties were moved to the properties editor.

ID pinning and path displayed in top section aren't drawn, since strip
is not an ID and can not be pinned. Since there is more space for
properties, various panels are changed to be open by default.
Mainly transform and time panels, since they are used often.

There is one minor change: The waveform display property
of sound strip was previously hidden, if timeline area had per strip
waveform display overlay set. This is no longer possible to do and the
property is always visible.

Pull Request: https://projects.blender.org/blender/blender/pulls/140395
2025-10-03 17:33:17 +02:00
Brady Johnston
83ea4788bd Geometry Nodes: Bring Volume nodes out of experimental
Discussed in the post-BCON Geometry Nodes workshop, this PR brings the
currently implemented Grid & Volume nodes out of experimental.

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/146789
2025-10-03 15:04:55 +02:00
Jacques Lucke
2a0a07654a Geometry Nodes: add Voxel Index node
This node gives access to the integer coordinates of the the voxel that is
currently being evaluated by a field. It can be used together with e.g. the
Integer Math and Sample Grid Index node to sample neighboring voxel values.
Previously, one could only get the position of the voxel in object space.

Since sometimes field are evaluated on tiles of many voxels, just having the
voxel coordinates can be misleading. Therefore, this same node also outputs
whether it is a tile and the extent of the tile (which is 1 for normal voxels).

Pull Request: https://projects.blender.org/blender/blender/pulls/147268
2025-10-03 14:25:14 +02:00
Pratik Borhade
88f6efc686 Fix #147094: Point cloud: Missing Proportional edit keyitem in edit mode
Add missing shortcut of proportional editing inside pointcloud
edit mode keymap.

Pull Request: https://projects.blender.org/blender/blender/pulls/147102
2025-10-03 12:32:21 +02:00
Kace
c989add4cd VSE: Sound pitch correction
Add sound pitch correction functionality, so that retimed sound strips
can preserve their original pitch.

This has been implemented as a GSoC 2025 project. Actual pitch
correction is done with Rubberband library, which has been already
included into Blender 5.0 library builds; and then most of the other
code has been in Audaspace, which was already updated within Blender
tree earlier.

So this PR just flips on Rubberband build option, and adds the
checkbox to VSE sound strips for pitch correction (on by default for
newly created sound strips). Pitch correction works with both
simple whole-strip retiming, as well as more complex retiming setups
where different parts of the strip use different speeds.

Co-authored-by: Aras Pranckevicius <aras@nesnausk.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/143347
2025-10-03 09:42:48 +02:00
Eitan Traurig
cfad6f4f25 UV: Move on Axis selected UVs operator
The operator moves selected UVs, using the num-pad for directional keys:

Modifiers control the units:
- UDIM / UV unit (NUMPAD KEY)
- Dynamic grid unit (CTRL + NUMPAD KEY)
- Pixel unit (SHIFT + NUMPAD KEY)

Implements design task #78405.

Ref !139608
2025-10-03 16:14:07 +10:00
Hans Goudey
10dababb09 Geometry Nodes: Set Grid Background node
It's useful when creating a grid procedurally to be explicit
about what background value it gets. This PR adds a very
simple node just to do that.

Pull Request: https://projects.blender.org/blender/blender/pulls/147235
2025-10-02 21:25:11 +02:00
Jacques Lucke
b14b5a1aa0 Refactor: Nodes: move node tree interface panel to C++
The main goal is to simplify reusing this drawing code when drawing properties
for group input/output nodes. This is not implemented as part of this patch
though. The UI shouldn't change, except that the old code had an incomplete
`field_socket_types` list.

Pull Request: https://projects.blender.org/blender/blender/pulls/147231
2025-10-02 21:04:39 +02:00
Hans Goudey
d3278249a8 Geometry Nodes: Volume grid Prune and Voxelize nodes
Add two common building blocks for volume-grid workflows.

- **Voxelize** turns all active tiles into fully dense voxels. For fog
  volumes, this will mean the "inside" sparse tiles will become
  individually adjustable voxel values.
- **Prune** is the opposite action as voxelize. It can be important for
  certain workflows when large regions of constant values are created.
  The node can collapsed those regions into more efficient tiles or
  inner nodes. There are a few modes which are each useful for
  different use cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/147148
2025-10-02 20:53:42 +02:00
Jacques Lucke
33aa6fac90 Fix: Assets: assets have been moved without updating the code
The assets were moved in 1aaa540763.
2025-10-02 20:09:37 +02:00
Brady Johnston
4a56973fe7 Geometry Nodes: Set Grid Transform
Explicitly set the transform of a grid.

The new transform can fail to be applied if the input transform isn't
invertible or for some extremes of scaling (0 or combinations of
negative and positive) and numerical errors with `openvdb`. If a
transform is not applied an error is raised and the `Is Valid`
returns false.

Pull Request: https://projects.blender.org/blender/blender/pulls/146824
2025-10-02 19:12:39 +02:00
Brecht Van Lommel
83595a41bb Nodes: Further tweaks to add menu for shaders
* Move Shader before Displacement
* Organize Shader submenu by mix/add, surface and volume
* Alphabetically order Color submenu
* Move Script into utilities

Pull Request: https://projects.blender.org/blender/blender/pulls/147212
2025-10-02 17:23:39 +02:00
Sybren A. Stüvel
8d417cb280 Refactor: lazy import anim_utils from bpy_extras
Import `anim_utils` from `bpy_extras` in a lazy way, instead of at the top
of the module. This will improve load times of Blender.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/147215
2025-10-02 17:00:13 +02:00
Brady Johnston
0a77a57c4e Geometry Nodes: Add OpenVDB grid operators
Adds four new grid operator nodes that wrap OpenVDB's differential
operators. All nodes take a grid input and output a grid, potentially
with a different data type.

New nodes:
- Grid Curl: Calculate curl of vector field (Vec3 → Vec3)
- Grid Divergence: Calculate divergence of vector field (Vec3 → Float)
- Grid Gradient: Calculate gradient of scalar field (Float → Vec3)
- Grid Laplacian: Calculate Laplacian of scalar field (Float → Float)

These operators enable vector calculus operations on volume grids for
effects like flow analysis, vortex detection, etc.

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/146845
2025-10-02 16:28:46 +02:00
Damien Picard
8b351bdee8 Node Wrangler: Fixes for Save Viewer operator
## Fix: Error in Node Wrangler UI when in Sequencer mode

Node Wrangler tried to find the current scene compositing node tree,
even when there was none. This could happen if working on a sequencer
compositing modifier.

This commit hides the Save This Image button when not in Scene
compositing mode.

## Fix: Error in Node Wrangler's Save Image op when file path is empty

If the file path is empty in Save Image operator, it returns `None`
and errors out.

This commit makes it return `{'CANCELLED'}` early in that case.

## Add webp to list of file formats for Save Viewer

## Fix: Error when Viewer Node image renamed and saved

The "Viewer Node" image that contains the current compositing node
tree's viewer data has a hardcoded name by default. However it can be
renamed by the user, which will make the Save Viewer operator fail.

This commit extracts a utility function to get the current viewer
image based on its properties, and simply saves that.

In addition, this avoids having to change the area type to an image
editor to get the current viewer node, and restoring the node editor
afterwards. This action did not restore the current node tree if the
editor was inside a node group.

## Rename "Save This Image" to "Save Viewer Image"

When calling the operator through Menu Search, it is not clear what
"Save This Image" refers to. This commit renames the operator to "Save
Viewer Image", but keeps the old name for the button label.

Pull Request: https://projects.blender.org/blender/blender/pulls/147085
2025-10-02 16:14:32 +02:00
Sybren A. Stüvel
7b18a2c324 Refactor: convert Rigify from legacy Action API to the current API
Minimal changes to make Rigify use the current Action API (introduced in
Blender 4.4) instead of the legacy API (removed in 5.0).

Most of the refactoring consists of:

- Find the right `Channelbag`
- Replace operations on `Action` with operations on that `Channelbag`.

I didn't manage to test all code, because some code paths are very hard
to follow, and others seem to only be available for legacy rigs.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
6f844409b6 Refactor: convert sequencer "Clear Fades" to current Action API
Convert the code for the sequencer "Clear Fades" operator from the
legacy Actions API to the current API.

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
2cabaeb4a7 Refactor: convert rigid body "Bake to Keyframes" to current Action API
Convert the code for the rigid body "Bake to Keyframes" operator from the
legacy Actions API to the current API.

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
89d059c5d7 Refactor: convert "Animated Transforms to Deltas" to current Action API
Convert the code for the "Animated Transforms to Deltas" operator from the
legacy Actions API to the current API.

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
bafddfd9fb Refactor: convert "Clear Useless Actions" operator to current Action API
Convert the code for the "Clear Useless Actions" operator from the
legacy Actions API to the current API.

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
95c8521eb6 Refactor: convert "F-Curve path refactor" code to current Action API
Convert the code in `scripts/modules/animsys_refactor.py` from the
legacy Actions API to the current API.

The code was made for very old rigs (2.70 and older, last updated for
Caminandes in 2014). The updated code seems to work on a Caminandes test
file, and produces the same logging on the terminal as in Blender 4.3
(before slotted Actions).

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
5c2069e284 Refactor: convert "Bake Action" operator to current Action API
Remove the use of `action.fcurves` in the Bake Action operator, replacing
it with the current API (introduced for slotted Actions in Blender 4.4).

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:43 +02:00
Sybren A. Stüvel
c77ac91ee4 Refactor: convert "Copy Pose Asset" operator to use the current Action API
Convert the Copy Pose Asset code from the legacy Action API to the
current API (introduced in Blender 4.4).

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:42 +02:00
Sybren A. Stüvel
0b978a20e7 Refactor: convert BVH importer to use the current Action API
Use the current API (i.e. not the to-be-deleted-in-5.0 one) to import
F-Curves from BVH files.

No functional changes.

This is part of #146586

Pull Request: https://projects.blender.org/blender/blender/pulls/147060
2025-10-02 14:42:42 +02:00
Habib Gahbiche
5e0b244066 Nodes: Unify add menus
The general idea is to order all menus as:
```
Common categories
(e.g. Input/output)
---
Specific categories
---
Assets
--
Common categories
(e.g. Group/Layout)
```

## Changes:
### Compositor
- Removed Color/Mix submenu
- Moved Vector to Utilities
- New Category: "Creative". This is where most new assets will fit in.
- Moved to Creative:
	- Kuwahara
    - Pixelate
    - Posterize

### Geo Nodes
- Moved 'Vector' to 'Utilities'
- Moved 'Attribute' before 'Geometry'
- Moved 'Material' to 'Geometry'
- Moved 'Color' to top level, grouped with Utilities

### Shader
- Moved 'Vector' to 'Utilities'
- Deleted 'Converter'
- New 'Displacement' menu
- Grouped 'Color' with Utilities (remains top level)

Ref: https://devtalk.blender.org/t/2025-09-05-design-session-node-groups-different-editors/42244
Pull Request: https://projects.blender.org/blender/blender/pulls/146806
2025-10-02 11:07:25 +02:00
Sean Kim
05a3072e7b Cleanup: UI: Remove duplicate Grease Pencil vertex paint code
Pull Request: https://projects.blender.org/blender/blender/pulls/147096
2025-10-02 10:54:55 +02:00